Cecoffre se trouve dans un local de rangement juste après la salle de sport, derrière le comptoir d'accueil, au début du sous-chapitre. Le code est celui du wifi de
A vendre 1Collectionneurs 0Recherche 0Ne figure dans aucune collectionPas encore dans la liste de rechercheDescriptif de l'objetCatégorieMagazines et journauxParticularitésLe canot de sauvetage, rapport annuel et annonces de la Royal North and South Holland Rescue SocietyCe texte a été automatiquement traduit du NéerlandaisCliquez ici pour le texte originalDate d'entréelundi 15 août 2022 15h45Dernière mise à jour lelundi 15 août 2022 18h47Valeur du De Reddingsboot 98Créez un compte ou connectez-vous pour voir les différentes valeurs de catalogue de De Reddingsboot 98 .Lots pharesCongo belge 1894 - MOLS 10c Lilac - Waterlow & Sons Essai - Curiosity "INVERTED MIDDLE" - Grote Zeldzaamheid€ 800,00Mantell, Gideon - Thoughts on a Pebble; or, A First Lesson in Geology. By the Author of "The Wonders of Geology." - 1842€ 22,00France 1937 - Rare Bloc-Feuillet de l'Exposition Internationale de Paris PEXIP Sans Perforation€ 150,00Portugal 1931/1938 - Lusíadas complete set 23 values - Mundifil 513/30+ 543/47€ 75,00France - Y&T 252-256-269 "Caisse Amortissement" NEUFS * - TB€ 45,00Commonwealth britannique - dont Isle of Man, collection de timbres€ 42,00Espagne 1873 - Carlos VII - 1r. blue. No Reserve Price. - Edifil 156€ 73,00Le marquis de Semonville - importante lettre autographe signée au sujet des mouvements de troupe dans le Piémont - 1792€ 7,00Belgique 1918 - Red Cross with red overprint - OBP/COB 150/63€ 435,00Benito Mussolini - Autografo - Relazione a Sua Maestà - 1933€ 300,00Belgique 1935 - Centenary of the Belgian Railways - Well centred - OBP TR 178/201€ 565,00Royaume d’Italie - 15 c. grey azure, Sardinia type on letter from Livorno to Scansano of 6/1/1863 - Sassone N. 11e€ 40,00Anciens états italiens - Parme 1852 - strip of 3 of 5 cents yellow - 1st issue - used on cover from Borgotaro to Parma - Sassone n° 1€ 220,00Anciens états italiens - Sardaigne 1853 - 40 cents light pink, 2nd issue - very rare cover - Sassone n° 6€ 161,00Spirou et Fantasio - 2 marionnettes à main - Spirou + Marsupilami - années '50€ 130,00Buffon - Opere complete di Buffon - 1869/1879€ 325,00L'Ecureuil - Exceptionnelle et unique collection complète de L'Ecureuil - 1956/1959€ 250,00France 1944 - SSA Non emis bloc Marianne Du Lac avec certificats photo - Yvert Block 4€ 1 600,00France - Y&T 41A "Bordeaux gris 4c" OBL TB signé Calves certificat€ 600,00France 1868 - Empire lauré 10 cents bistre block of 4 - Yvert et Tellier n°28B€ 30,00Kapitein Rob - Catalogus van de oblongboekjes 1946-1961 + Compendium - Oplage 75 ex. - Livre de poche Trade - Réédition - 2021€ 70,00France 1853 - Empire non dentelé 10 centimes bistre - Yvert n°13A€ 173,00Lola Airaghi illustrazione originale "Il Matto" - 2006€ 15,00Belgique 1861 - Leopold I Medallion 40 centimes - OBP 12€ 101,00Carlo Micheli Ensemble de deux Demi-planches originales PERCHE STO SCAPPANDO» cm 24x35 - 1975€ 23,00Monde - Beautiful world collection, flora and fauna theme€ 61,00France 1944 - Série complète de timbres taxe de la libération de Montreuil Bellay. Forte cote - Mayer€ 130,00Belgique 1878 - Leopold II 5F brown-red with inspection stamp - OBP/COB 37 - goed gecentreerd€ 150,00France 1870 - COTE + 2300 - 5 et 20 cts Cérès Bordeaux - YT n°42B et 46€ 190,00Belgique 1910/1911 - Three complete Caritas series, amongst others, series with the overprints 1911’ and Charleroi - OBP/COB 84/91 + 92/99 + 100/07€ 35,00
Coffres(1/1) Le premier coffre de l'aventure The Last of Us Part II se trouve à l'étage du supermarché, dans la zone contaminée par des spores. A l'aide du document « Code du bon chien », vous découvrez que le code du coffre se trouve sur le tableau d'affichage des employés du mois, soit le 07-20-13. Écrit par Yotaku le 19/06/2020. A vendre 1Collectionneurs 0Recherche 0Ne figure dans aucune collectionPas encore dans la liste de rechercheDescriptif de l'objetCatégorieMagazines et journauxParticularitésLe canot de sauvetage, rapport annuel et annonces de la Royal North and South Holland Rescue SocietyCe texte a été automatiquement traduit du NéerlandaisCliquez ici pour le texte originalDate d'entréelundi 15 août 2022 15h45Dernière mise à jour lelundi 15 août 2022 18h47Valeur du De Reddingsboot 98Créez un compte ou connectez-vous pour voir les différentes valeurs de catalogue de De Reddingsboot 98 .Lots pharesJ. E. Bode - Die Gestirne - Vorstellung der Gestirne auf 34 Kupfertafeln - 1805€ 1 025,00Aquaman 20 Silver Age Gem! - appearance Aqualad, Mera, Kaltor, Starene. Mid Grade - Agrafé - EO - 1965€ 3,00Teresa Cristina di Borbone - Autograph; Letter Manuscript - 1860€ 30,00Anónimo / Mariano Villegas - Enemigo doméstico, el Gorrión. - 1991€ 150,00Martorelli - Uccelli d'Italia - 1931€ 122,00Claude Debussy - Monsieur Croche Antidilettante - 1926€ 15,00Dubout / Molière - Le Bourgeois Gentilhomme - 1954€ 80,00Guinée portugaise 1948 - Guinea's themes block - Mundifil bloco 2€ 30,00Hansi - Oeuvre du Prix de Français en Alsace - 1933€ 45,00Juan de Ketham - Compendio de medicina, junto a otros tratados compuestos por diversos doctores - 2001€ 150,00Charles-Maurice de Talleyrand-Périgord - billet autographe - 1829€ 171,00Bollie en Billie - Leblon-Delienne- Billie - 35cm - 2005€ 160,00What If? - VENOM/DEADPOOL - Comic in very high grade ! - EO 2011€ 185,00Reiner Haussherr - La bible moralisée de la Bibliothèque Nationale d'Autriche - 1973€ 353,00Buffon - Opere complete di Buffon - 1869/1879€ 325,00Monde - Sort-out batch with mainly theme stamps in five albums€ 35,00Bernard Prince 3 - Hermann - Sherpa bundelingen - Brand in de Oase - opl. 500 - EO - 2019€ 45,00AA. VV. - Processo In causa dell'alloggiamento, & aggravij sostenuti dalla pertica Civile nel Ducato - 1659€ 60,00Belgique 1905 - Rough beard - Complete series 10c-2fr with extra nuances - OBP 74/80€ 25,00Belgique 1928 - Complete series of the First Orval - OBP/COB 258/66€ 7,00Philipp Clüver - Germania Antiqua - 1631€ 500,00Jean Christofle Keller - Histoire de la mouche commune de nos appartemens - 1766€ 840,00Belgique 1849/2006 - Collection in six Lindner albums - Quasi volledig met moeilijke reeksen met prachtstempels€ 395,00Het Land van langvergeten - Luxe integraal - compleet in schuifbox - 5x Luxe uitgave met linnen rug + prent - Oplage 550 - Cartonné - EO - 2021€ 122,00Lucky Luke T50 - Sarah Bernhardt + dédicace à Hanna-Barbera - C - TT - 1982€ 321,00Allemagne - Tim et Struppi Tintin - Hergé - Carte postale unique 1 - 1950€ 15,00Collectif - Almanachs du buveur, Almanach de Cocagne, De vigne en chai - 1921€ 25,00Autriche - Cartes postales Collection de 24 - 1900-1940€ 22,00Fédération de Russie 1970/1976 - Collection Russia / USSR / CCCP with stamps and blocks€ 15,00Maritime, Navires, Sous-marins - Cartes postales Collection de 115 - 1900-1990€ 46,00 Regardezdans le coin au sol pour trouver la note avec le mot de passe pour ouvrir le coffre-fort. Où est le coffre-fort : Redescendez au niveau inondé et vérifiez derrière le comptoir à gauche près de l'entrée. Il y a une porte derrière le comptoir qui mène à une pièce plus petite avec le coffre-fort. Combinaison: 22-10-56.
News astuce The Last of Us Part 2, soluce complète tous nos guides pour le finir durant le confinement Publié le 01/11/2020 à 1640 Partager Antistar - Journaliste The Last of Us Part II est un des jeux phares de l'année 2020. L'exclusivité PlayStation 4 acclamée par la critique, en plus de proposer un scénario fort et une réalisation impressionnante de crédibilité, propose une aventure aussi éprouvante que longue et très remplie. Durant ce confinement, si vous n'avez pas encore essayé le hit signé Naughty Dog ou bien que vous souhaitez le redécouvrir notamment pour vous frotter au tout nouveau défi du mode Réaliste, nous vous suggérons de vous lancer sans plus tarder en vous munissant de notre solution complète de The Last of Us Part II !Attention spoilers !Même s'il va de soi qu'une soluce contient fatalement de nombreux spoilers, nous insistons lourdement sur le fait que notre guide du scénario révèle forcément des éléments clés de l'intrigue, notamment à travers les titres des chapitres ci-dessous. Ne la consultez qu'à vos risques et périls !Dans cette section de notre solution complète du scénario de The Last of Us 2, nous détaillons l'intégralité du déroulement du jeu de Naughty Dog, pas à pas, à travers chacun de ses chapitres principaux et de ses sous-chapitres détaillés dans chacune des pages ci-dessous ; à noter que tous les affrontements et boss sont agrémentés d'un guide vidéo. Par souci de simplicité, cette soluce a été rédigée en se basant sur la difficulté "Normale" JacksonSeattle, jour 1 EllieSeattle, jour 2 EllieSeattle, jour 3 EllieLe parc Cours de pistageSeattle, jour 1 AbbySeattle, jour 2 AbbySeattle, jour 3 AbbyLa fermeSanta BarbaraLa ferme ÉpilogueThe Last of Us 2 est un titre surprenant au niveau de sa durée de vie très élevée pour un jeu d'action-aventure de ce style, et renferme beaucoup d'objets cachés. Vous trouverez ci-dessous la liste complète des collectibles de The Last of Us 2, intégralement illustrée, et toutes leurs localisations pour terminer le jeu à 100% sans rien laisser passer ArtefactsEntrées de journalCartes à collectionnerPièces à collectionnerNous vous invitons également à consulter notre guide ci-dessous pour vous assurer de ne rien louper en cas de New Game + et/ou si vous utilisez de multiples fichiers de sauvegarde En plus des nombreux objets à collectionner ci-dessus, The Last of Us 2 renferme d'autres quêtes optionnelles qui vous permettront en grande partie d'améliorer vos capacités, votre armement, ou bien de compléter votre collection de trophées. Cette catégorie de notre soluce complète de The Last of Us 2 vous renseignera sur toutes ces quêtes annexes et vous permettra de terminer le jeu de Naughty Dog à 100% Tous les établis de bricolageLocalisation et combinaison des coffresLes armes et équipements liste et localisationTous les manuels d’entraînementTrouver la relique étrange et la bague cachéeHommages à l'univers PlayStation et à Uncharted / Jak & DaxterGuide complet des trophées de The Last of Us 2À lire également Liste des trophées de The Last of Us Part IINotre test complet de The Last of Us Part II The Last of Us Part II notre solution complète Commander The Last of Us Part II Disponible à l’achat ou en téléchargement sur Playstation Store Amazon PS4 Rakuten PS4 Cdiscount PS4 Cdiscount PS4 Leclerc PS4 Rakuten PS4 1 God of War Ragnarok 09 nov. 2022 2 Hogwarts Legacy l'Héritage de Poudlard 4ème trimestre 2022 3 FIFA 23 30 sept. 2022 4 The Last of Us Part I 02 sept. 2022 5 Call of Duty Modern Warfare 2 2022 28 oct. 2022
Weneed 3 Control Rod that is placed inside the radioactive areas. Equip the Hazmat Suit and enter “Laboratory 2”. Inside the room, you will need to enter the codes for the “Cl“. Cl is the symbol of Chlorine, so we have to enter the respected Atomic Numbers for the symbol that can be found on the wall if you do not remember. Well, the
Voici une solution pour vous aider à ouvrir tous les coffres-fort de The Last of Us Part II grâce à leurs combinaisons. Il y a un total de 14 coffres-fort à ouvrir dans le jeu. Leurs combinaisons est souvent indiquées dans des notes à ramasser ou inscrites sur les murs. Si jamais vous en loupez durant votre exploration, sachez que vous pourrez facilement les récupérer via la sélection de chapitres qui se débloque après avoir terminé une fois le jeu. Voici la localisation de tous les coffres pour vous aider, ainsi que leurs combinaisons Menu rapide ● Chapitre 1 – Jackson 1 – Patrouille 1 ● Chapitre 2 – Seattle, Jour 1 4 – Centre-ville 3 – Capitol Hill 1 ● Chapitre 3 – Seattle, Jour 2 3 – Hillcrest 1 – Les Séraphites 2 ● Chapitre 4 – Seattle, Jour 3 1 – La ville inondée 1 ● Chapitre 6 – Seattle, Jour 1 3 – A pied 1 – Territoire hostile 1 – La côte 1 ● Chapitre 7 – Seattle, Jour 2 2 – Le raccourci 1 – La descente 1 Chapitre 1 – Jackson 1 ___________________________________________ Section Patrouille Combinaison 07-20-13 Ce coffre se trouve dans le supermarché, la zone avec des spores où vous mettrez le masque. L’indice du code est dans la note Code du bon chien qui vous demande de vous rendre sur le mur de l’employé du mois. Le code sera sur la photo du chien qui est 07-20-13. Retour au Menu rapide ↑ Chapitre 2 – Seattle, Jour 1 4 ___________________________________________ Section Centre-ville Combinaison 60-23-06 Dans la grande zone ouverte, allez au sud-ouest de la carte sur James ST pour y voir le gros immeuble Westlake Bank » . Entrez dans le bâtiment qui est une banque pour y voir une grosse porte blindée. Vous pourrez l’ouvrir en y composant le code 60-23-06 que vous pouvez obtenir dans le plan du braquage de banque sur un cadavre de la zone. Section Centre-ville Combinaison 0451 Passez derrière la porte Gate West 2 situé au nord-ouest sur Madison St pour y trouver un coffre-fort. Le code est dans le document Codes des postes de contrôle que vous aviez pu ramasser dans le poste de contrôle de la section précédente La porte » qui est 0451. Section Centre-ville Combinaison 86-07-22 A l’intérieur du tribunal par lequel vous pouvez entrer depuis une fenêtre, allez au bout du couloir puis cassez la vitre du bureau de gauche pour pouvoir y entrer. Le coffre-fort se tient sous le bureau et vous pouvez voir la combinaison inscrite sur le tableau blanc au fond de la pièce 86-07-22. Section Capitol Hill Combinaison 55-01-33 Dans la boutique qui fait face au Club d’arts martiaux, vous pourrez trouver le coffre-fort. La combinaison est inscrite dans les toilettes, en utilisant les derniers numéro du téléphone de Staci. Retour au Menu rapide ↑ Chapitre 3 – Seattle, Jour 2 3 ___________________________________________ Section Hillcrest Combinaison 30-82-65 Dans la ruelle derrière le magasin Velvet Tatoo, déplacez la poubelle qui bloque une porte pour pouvoir y entrer. Attention aux infectés à l’intérieur, puis ouvrez ce coffre grâce à la combinaison 30-82-65 donnée dans le document Code de Dale » . Section Les Séraphites Combinaison 08-10-83 Entrez dans le prochain immeuble en escaladant le camion pour en brisant une fenêtre. Vous pourrez trouver dans l’un des appartements, un coffre caché dans un placard. La combinaison est 08-10-83 que vous est indiqué sur le calendrier accroché à côté du lit. Section Les Séraphites Combinaison 38-55-23 Entrez dans la Winston’s Pharmacy après avoir traversé à la nage une petite zone. Repérez le trou dans le mur sur la gauche pour vous y faufiler. Vous y découvrirez un coffre dans cette réserve. Utilisez la combinaison 38-55-23 donnée dans le document Note de la pharmacie » . Retour au Menu rapide ↑ Chapitre 4 – Seattle, Jour 3 1 ___________________________________________ Section La ville inondée Combinaison 70-12-64 En traversant un immeuble inondé, vous vous retrouverez bloqué face à un grille que vous devrez ouvrir pour pouvoir continuer. Avant cela, allez à l’étage depuis les escaliers, puis poussez le chariot sur votre droite pour libérer un étroit passage. Faufilez-vous à travers pour rejoindre ce coffre. La combinaison pour l’ouvrir est 70-12-64, trouvable dans la Note de la cachette » . Retour au Menu rapide ↑ Chapitre 6 – Seattle, Jour 1 3 ___________________________________________ Section A pied Combinaison 17-38-07 Après être sorti du hangar par le toit, regardez au coin d’un bâtiment avant d’avancer plus loin pour y voir une fissure. Faufilez-vous à travers pour y trouver un coffre. Vous pourrez l’ouvrir avec la combinaison 17-38-07 qui est trouvable sur le tableau d’affichage de la caravane dehors. Section Territoire hostile Combinaison 68-96-89 Vous trouverez ce coffre dans la boutique chinoise Jasmine Bakery » dans la ruelle que vous traversez pour aller au poste de contrôle. La combinaison pour l’ouvrir est 68-96-89 trouvable dans le document Coffre de la pâtisserie Jasmine » . Section La côte Combinaison 90-77-01 En atteignant le pont supérieur du navire échoué, vous pourrez trouver un coffre-fort sur l’avant, près des commandes. La combinaison est 90-77-01 que vous trouvé dans le document Note de mutinerie » . Retour au Menu rapide ↑ Chapitre 7 – Seattle, Jour 2 2 ___________________________________________ Section Le raccourci Combinaison 30-23-04 Après avoir traversé les rapides en sautant sur les parcelles de routes, vous devrez sauter sur un balcon et traverser un appartement. Le coffre se trouve dans la chambre et la combinaison est 30-23-04 dont l’indice vous a été donné dans le document Échange entre voisins » . Section La descente Combinaison 12-18-79 Vous trouverez ce dernier coffre dans la pièce juste à côté des portes qui mènent aux escaliers, en face de la salle de sport. La combinaison est 12-18-79, donnée dans le document Code du coffre de la salle de sport » . Retour au Menu rapide ↑
TheLast Of Us est une série TV de Neil Druckmann et Craig Mazin avec Pedro Pascal (Joel), Bella Ramsey (Ellie). Retrouvez toutes les news et les vidéos de la série The Last Of Us. Synopsis
It is strange, how you could have missed an entire island right off the coast of Tinker Island, but there it is in plain sight. [Continue] There are some ruins on the island. Maybe it would be a good idea to check them out. You have discovered Island with Castle Ruins. [Good idea] But on the other hand, they do look scary. You don't feel capable enough to cope with dangers lurking there. TIP Reach the Valley to unlock locations on this new island. [Okay] You think you have seen enough hardship to be able to tackle the castle ruins on the mysterious island. You have unlocked Castle Ruins. [<- Finally] Walkthrough[] You approach the island that has arisen out of the ocean. There are huge castle ruins on the top of the steep cliffs. [Explore] The ruins seem ages old. Exploring them would be too dangerous, they could crumble any time. But there is an interesting small hut at the southern shore. [Explore hut] Someone has been lliving here. You bravey enter the hut, ready for anything. Then something behind your back says hello! [Hello] An old green hag stands before of you. She is ages old and uttterly hideous. Will this creature of your nightmares attack you? [Prepare] Don't worry, I won't hurt you. You are probably wondering what I'm doing here in this hut. [Explain] Long ago I imprisoned a beautiful damsel in the castle above. Heroes would come to save her but failed miserably. [Continue] Both me and the castle waited until we both turned into ruins. The damsel has been trapped in a prison of time and i no longer had anything to do. [You deserve it] An harder manual quarry will be revealed [Poor thing] An easier manual quarry will be revealed Yeah, yeah, spare me your moralization. That's what witches do. We torment people. [Go on] I had enough of this. Can you please just save the damsel so I can be free? [What's in it for me] Typical hero. Maybe the damsel will join your little team. [Sounds great] To save the damsel we must travel to the time when the castle was still new. I know a handy magic spell that will spin back the time. The spell is very cryptic, you will have to help me by answering its magical riddles. [Okay] When we complete the time spell, you will be able to rebuild the castle. [Easy] Not so fast. You have to solve the riddles in one go or restart the current series. Taking too long will spoil the time spell, reverting all progress. Answer correctly and don't waste time. [No problem] Quarries[] Rebuilding the castle will require marble from special quarries on this island. [What quarries?] Magical ones, of course. Two have timers of different lengths, the third is manual. [Okay] Let me mark the quarries on the map. But since you were so nice to me I will reveal a much easier manual quarry By choosing [Poor thing]. You have unlocked marble quarries. [Thanks] But since you were so mean to me I will reveal a much harder manual quarry By choosing [You deserved it]. You have unlocked marble quarries. [Thanks] Now come back to me when you are ready to solve the magical riddles. And don't forget to bring some resources, I get hungry casting time spells! [Bye] Long Quarry Short Quarry Manual Quarry Lowest Marble payout 10-15 Shortest timer 25 seconds without the Lighthouse, 90 You will either encounter a Marble Golem or "mine" manually by choosing [Push]-[Push]-[Pull]-[Push]-[Pull] repeatedly for 9 times. Manual mining gives 15 Marble. The Marble Golem comes in easy and hard very high HP ~ low attack ~1, 9/10 green dots mode. Beating easy Marble Golem gives 10 Marble. Beating hard Marble Golem gives 15 Marble. Restoring the Ruins[] Every time you visit the witch, you have to give her "food", which is actually any random resources. First Restoration[] The witch is eagerly awaiting you with her magical riddles. [Continue] If you are ready, hero, we can begin saving your damsel. But not before I get a small snack! [Here you go] Costs 24% of your max storage per visit. That was delicious! The first magical riddle will define the boundaries of reality. [Okay] Lighter than what I'm made of, I hide more of myself than you can see. What am I? [Iceberg] Correct, hero! We can begin with the incantation! [Yay] The next riddle requires you to see reality as it truly is! Tell me, what is the number of the parking space the balloon landed on? [87] Look at the sequence of numbers upside-down Correct, hero! Whirling cryptic symbols fill the air! [Yay] Look at this mysterious magical symbol! Only by counting the triangles can you unlock its true meaning. [44] 16 small gr, rd; individual, 16 medium gr+rd; 4 in each quadrant; cut the quadrant diagonally, 8 large gr+gr+rd+rd; 2 down, 2 left, 2 up, 2 right, 4 x-large gr+gr+gr+gr+rd+rd+rd+rd; cut the outer square on it's diagonals Superb, hero! The torrents of magic are starting to focus! [Amazing] The magical forces require you to say a holy word from the heaven! Do it! Top [Say Word], Now a terrible word from the infernal pit! Bottom [Say Word], Now a mundane word, something from the world of mortals! Middle [Say Word] Perfect, the forces are tethered to this location. [Not scary at all] Let's see if the future is clear to us! I have here a magical pizza! What slice will come next? [4] Increasing number of slices That's it, we can foresee the future, the gates of time have been opened! [Sounds dangerous] Now let's check, if we can still perceive time! [Sure] The day after tomorrow is the third day after Wednesday. Which day was the day before yesterday? [Tuesday] It is! Time can still be perceived! I think i can cast the spell to break the first curse! [Good] The witch whirls with her hands and mumbles some strange phrases. Nothing seems to be happening. [Wait] It is finished! The time bridge stands! Now I will require something from the material world! Hero, do you have the marble to repair the castle? [Pay Marble 90] You hand the marble to the strange witch. In an instant, the material vanished into a white cloud! [Gasp] The cloud moves and expands over the ruins of the old castle. You can hardly believe your eyes. The cloud slowly reform the structure, it paints it into a lovely marble white. [Amazing] The castle has been partly repaired. The witch is visibly satisfied. You have restored part of the castle. [Wow] There, this part is done, hero! Isn't it magnificent? Now come back to me so we can solve the riddles of the rest of the castle! [<- Will do] [Return later] Visit the quarries around the island to mine some marble. Come back when you have enough. You won't have to go through these riddles again. [<- Cool] Second Restoration[] The witch is eagerly awaiting you with her magical riddles. [Continue] If you are ready, hero, we can begin saving your damsel. But not before I get a small snack! [Here you go] Costs 34% of your max storage per visit. The objects here are arranged in a strange way. How many objects do you see? [3] If you carried my burden, it would break your back. I am not rich, but I leave silver in my track. What am I? [Snail] The land beyond time has many unpleasant creatures. You have to react quickly when they appear. Tell me, what is this monster? [Bigfoot] Look, magical symbols are all around. Read the ones I need, I'll write them down! What's the fourth symbol? 4th [Symbol] from the top Great, and the sixth? 6th [Symbol] from the top Good, good, now an even symbol! 2nd or 4th [Symbol] from the top Perfect. Now give me the invisible symbol! blank There is a potion cauldron with three different water-taps. With the smallest tap, the cauldron can be filled in 20 minutes. With the middle tap, the cauldron can be filled in 12 minutes. With the largest tap, the cauldron can be filled in 5 minutes. How long does it take to fill the water-cask with the three taps together? [3 minutes] Almost done, all I need you to do, is to seal the potions, so they don't spill. [How] Simple! I have a big potion flask that can hold 7 doses of elixir. Fill it up completely and seal it with a cork. [Take flask] You take the flask. What now. 7 times [Pour Elixir] [Cork] The witch whirls with her hands and mumbles some strange phrases. Nothing seems to be happening. [Wait] It is finished! The time bridge stands! Now I will require something from the material world! Hero, do you have the marble to repair the castle? [Pay Marble 200] You hand the marble to the strange witch. In an instant, the material vanished into a white cloud! [Gasp] The cloud moves and expands over the ruins of the old castle. You can hardly believe your eyes. The cloud slowly reform the structure, it paints it into a lovely marble white. [Amazing] The castle has been partly repaired. The witch is visibly satisfied. You have restored part of the castle. [Wow] There, this part is done, hero! Isn't it magnificent? Now come back to me so we can solve the riddles of the rest of the castle! [<- Will do] [Return later] Visit the quarries around the island to mine some marble. Come back when you have enough. You won't have to go through these riddles again. [<- Cool] Third Restoration[] The witch is eagerly awaiting you with her magical riddles. [Continue] If you are ready, hero, we can begin saving your damsel. But not before I get a small snack! [Here you go] Costs 54% of your max storage per visit. That was delicious! The first magical riddle will define the boundaries of reality. [Let's hear it] It always goes up and never comes down. What is it? [Age] You are much smarter than you look [Continue] Before we can start summoning the part of the castle which was lost in time I need to tidy my work bench. Will you help me? [Sure] I remember how the workbench looked, but don't know how it should look now. What do you think comes next? [Option 3] Awesome, this organization will increase my productivity tenfold! [Great] Now to begin the ritual. First we must draw a magic square into the ground to enclose the ritual! [Okay] How many squares does this ritual area have? [40] That's exactly right, the ritual area is perfect! [Outstanding] To recall the castle we must now establish a connection with the past. Time to remember your ancestors! [I'm ready] At your family party, a grandfather, a grandmother, 2 fathers, 2 mothers, 4 children, 3 grandchildren, 1 brother, 2 sisters, 2 sons, 2 daughters, 1 father-in-law, 1 mother-in-law, and 1 daughter-in-law, were sitting at a table. Do you remember at least how many people were sitting at the table? Maybe you should draw up a family tree to help you out. [7] Correct! Let's lose no more time and continue. [Okay] The land beyond times has many unpleasant creatures. You have to react quickly when they appear. Tell me, what is this monster? [Manticore] That is right! We are prepared for whatever may lurk beyond! [Will do] The next part of casting the time reversal spell requires me to do all matter of arcane rituals. Just try to not be in the way. And don't give me any strange looks! [Okay] The witch does a little stretching, then starts shaking her legs violently. She does 3 jumps high into the air. [Odd] Then she says 3 magic words Lightning, Thunder, Storm. Turns her head left, then right. [Interesting] Out of her pocket she produces some magical dust and throws it all around her in a spiral. Then she claps twice. [Wait] It doesn't seem to work for me today, maybe you try it. What do you do? [Stretch] [Shake legs] [Do three jumps] [Say magic words] [Lightning], [Thunder], [Storm] [Turn head left] [Turn head right] [Throw magical dust] [Spiral] [Clap] [Clap] [That is it] The ritual is completed! The magical energy is released in a loud explosion! [Great] The magical energies are flowing, but we must find the passage through time. Let's do this by remembering things! [Sure] What is the first location on Tinker Island called? [Beach] Yes. the past is clear to you. And what survivor was never part of your team? [Jones] And what's the first source of stone you find? [Stalactite] The past is part of you, forever. [Thanks] To finish recalling the part of the castle, you still need to answer this question. I am black when you buy me, red when you use me, and grey when you throw me away. [Coal] Perfect! All the components for the spell are done!. [Good] The witch whirls with her hands and mumbles some strange phrases. Nothing seems to be happening. [Wait] It is finished! The time bridge stands! Now I will require something from the material world! Hero, do you have the marble to repair the castle? [Pay Marble 400] You hand the marble to the strange witch. In an instant, the material vanished into a white cloud! [Gasp] The cloud moves and expands over the ruins of the old castle. You can hardly believe your eyes. The cloud slowly reforms the structure, it paints it into a lovely marble white. [Amazing] The castle has been partly repaired. The witch is visibly satisfied. You have restored part of the castle. [Wow] There, this part is done, hero! Isn't it magnificent? Now come back to me so we can solve the riddles of the rest of the castle! [<- Will do] [Return later] Visit the quarries around the island to mine some marble. Come back when you have enough. You won't have to go through these riddles again. [<- Cool] Fourth Restoration[] The witch is eagerly awaiting you with her magic riddles. [Continue] If you are ready, hero, we can begin saving your damsel. But not before I get a small snack! [Here you go] Costs 55% of your max storage per visit. Let me tell you about my 3 sisters Morgan, Lucy and Evelyn, all 3 terrible witches! Morgan is the oldest. Lucy is not the oldest and Evelyn is not the youngest. Which of them is the youngest? [Lucy] The next part of the ritual requires you to identify a cryptic object, a pyramid. A magical pyramid. Which one is the top view? [Option 3] Oh no, hero I have forgotten a very important incarnation. But I know exactly where I left it in my memory palace. [What is that] A place in my mind where I store all my memories. I know exactly how to reach the incarnation. You will find easily. First there is a stairwell with 10 stairs, but each 3rd one is trapped, so beware! Next will be 3 doors, take the middle one. A cabinet with drawers will await you at the end. Not sure in which drawer I left the incarnation, you will have to guess. The witch sends you into a trance and opens up her memoty palace to you. You start at the base of a huge old stairwell. You must reach the top. [At the base of the stairwell from the bottom 1, 2, 4, 5, 7, 8, 10], [Door 2], [Drawer 2], The land beyond times has many unpleasant creatures. You have to react quickly when they appear. Tell me, what is this monster? [evil girl] What was the first enemy you fought on Tinker Island? [Snake] How did you get to Tinker Island? [Ship] What is Mary's profession? [Engineer] Now try to remember, what is the colour of the stone of the first cave you came upon? [Grey] To unravel me you require a key but no key by locksmith's hand, a key that only I will inderstand. [Code] The witch whirls with her hands and mumbles some strange phrases. Nothing seems to be happening. [Wait] It is finished! The time bridge stands! Now I will require something from the material world! Hero, do you have the marble to repair the castle? [Pay Marble 600] You hand the marble to the strange witch. In an instant, the material vanished into a white cloud! [Gasp] The cloud moves and expands over the ruins of the old castle. You can hardly believe your eyes. The cloud slowly reform the structure, it paints it into a lovely marble white. [Amazing] The castle has been partly repaired. The witch is visibly satisfied. You have restored part of the castle. [Wow] There, this part is done, hero! Isn't it magnificent? Now come back to me so we can solve the riddles of the rest of the castle! [<- Will do] [Return later] Visit the quarries around the island to mine some marble. Come back when you have enough. You won't have to go through these riddles again. [<- Cool] Fifth Restoration[] La bruja te espera ansiosamente con sus acertijos mágicos [Continuar] If you are ready, hero, we can begin saving your damsel. But not before I get a small snack! [Here you go] Costs 52% of your max storage per visit. That was delicious! The first magical riddle will define the boundaries of reality. [Let's go] Flat as a leaf, round as a ring; has two eyes, can't see a thing. [Button] That's it! Next we must redefine our perception of time! [Go on] Two hours ago it was as long after one o'clock in the afternoon as it was before one o'clock in the morning. What time is it now? [9 pm] How did you know! Your perception of time is fabulous! [Thanks] We must now brew a potion that can reverse the flow of time. Help me find the right combination of fruits to put into this potion! [Sure] What potion combination comes next? [1], The potion can now be brewed! [Go on] Oh no! There are rats in my brewing laboratory! I hate rats! Get them all out! Select each rat carefully [Rat], [Rat], [Rat], [.....] 3rd option, 5 dots, [.....] 5th option, 5 dots, [Rat] 3rd option, upon the Bed one You did it! My hero! Now I can finally brew my time potion in peace! [Great] No, seriously, I need to focus. Be quiet as a rat! [.....] 3rd option, 5 dots, [Rat, 3th option], [5 dots], [Blank], [Bird] Finally, the potion is done! We must still figure out the dose! [Okay] The dose is a three digit number. My tens digit is five more than my ones digit. My hundreds digit is eight less than my tens digit. So what's the dose? [194] Perfect! All the components for the spell are done! [Good] The witch whirls with her hands and mumbles some strange phrases. Nothing seems to be happening. [Wait] It is finished! The time bridge stands! Now I will require something from the material world! Hero, do you have the marble to repair the castle? [Pay Marble 700] You hand the marble to the strange witch. In an instant, the material vanished into a white cloud! [Gasp] The cloud moves and expands over the ruins of the old castle. You can hardly believe your eyes. The cloud slowly reform the structure, it paints it into a lovely marble white. [Amazing] The castle has been partly repaired. The witch is visibly satisfied. You have restored part of the castle. [Wow] There, this part is done, hero! Isn't it magnificent? Now come back to me so we can solve the riddles of the rest of the castle! [<- Will do] [Return later] Visit the quarries around the island to mine some marble. Come back when you have enough. You won't have to go through these riddles again. [<- Cool] Sixth Restoration[] The witch is eagerly awaiting you with her magical riddles. [Continue] If you are ready, hero, we can begin saving your damsel. But not before I get a small snack! [Here you go] Costs 44% of your max storage per visit. That was delicious! This part of the castle will require us to construct a magic wand. I have magic gems. Please insert them into all the rows after the pattern. [Okay] Red, the gem of fire, will provide the needed energy for the spell. [Next] Another Red, just in case. Can never go wrong with more energy. [Next] Blue, the gem of water will generate steam to cloud the flow of time. [Next] Green, the gem of the earth will provide grounding. Very important [Next] And last White, the gem of light, will establish clarity. Now start crafting! [Red], [Red], [Blue], [Green], [White] Keep repeating this pattern for a while Note The order of the buttons is shuffled after a while Oh no, ran out of red gems. We will take some yellow gems instead. They stand for electricity. So they should provide enough power to the wand. [Yellow], [Yellow], [Blue], [Green], [White] Keep repeating until fog An earthquake will eventually repeatidly shuffle the locations of the buttons [Option 4], [Option 1], [Option 3], [Option 2], [Option 4], [Option 4], [Option 1], [Option 3], [Option 2] Keep repeating 4, 4, 1, 3, 2 The witch whirls with her hands and mumbles some strange phrases. Nothing seems to be happening. [Wait] It is finished! The time bridge stands! Now I will require something from the material world! Hero, do you have the marble to repair the castle? [Pay Marble 800] You hand the marble to the strange witch. In an instant, the material vanished into a white cloud! [Gasp] The cloud moves and expands over the ruins of the old castle. You can hardly believe your eyes. The cloud slowly reform the structure, it paints it into a lovely marble white. [Amazing] The castle has been partly repaired. The witch is visibly satisfied. You have restored part of the castle. [Wow] There, this part is done, hero! Isn't it magnificent? Now come back to me so we can solve the riddles of the rest of the castle! [<- Will do] [Return later] Visit the quarries around the island to mine some marble. Come back when you have enough. You won't have to go through these riddles again. [<- Cool] Seventh Restoration[] The witch is eagerly awaiting you with her magical riddles. [Continue] If you are ready, hero, we can begin saving your damsel. But not before I get a small snack! [Here you go] Costs 56% of your max storage per visit. Lets see if we will be lucky changing the flow of time! Can you predict what the next dice will show? [1] But traveling through time you can also be unlucky and meet dangerous beings! [Continue] Tell me, what is this monster? [Grey Alien] What belongs to you, but other people use it more than you? [Name] Now, all this casting of spells has made me hungry. Would you make me a sandwhich? [Details] I don't eat meat, but am not vegan. Please try to keep the tomatoes away from the bread, so it doesn't get soggy. And let's not get any vegetables in contact with the mayonnaise, that's horrible. [Start] [Bread] [Mayo] [Cheese] [Tomatoes] [Salad] [Bread] Wait, I have a vision! I am seeing the past! The beginning, before the island, the camp, before everything. [Listen] I see a totem with 3 heads. What are the colours of the heads, from bottom to the top? [Red], [Yellow], [Green] The vision continues. I see a survivor, Jonathan. What is his profession again? [Veteran] He is hanging out with Willy. What is his profession? [First Mate] They seem to be talking about something. About a certain location. A sandly pit full of bones and skulls. You know which one? [Quicksand] Yes, that's the one. They are wondering where it leads to? You have any idea? [Lagoon] What stays in one corner but travels around the world? [Stamp] What gets bigger the more you take away from it? [Hole] What number is twice the sum of its digits? [18] What is black when clean and white when dirty? [Blackboard] What is not alive but can grow. Doesn't have lungs but needs air to survive. [Fire] I will need help with some magic runes. I must know their strength. 2 life runes together have the strength of 120 lightning bolts. The death and life rune posses the energy equivalent of 70 lightning bolts. The life, mind and death runes can power 120 lightning bolts. What is the power of one life rune? [60 Bolts] And the power of one death rune? [10 Bolts] And the rune of the mind? [50 Bolts] The witch whirls with her hands and mumbles some strange phrases. Nothing seems to be happening. [Wait] It is finished! The time bridge stands! Now I will require something from the material world! Hero, do you have the marble to repair the castle? [Pay Marble 900] You hand the marble to the strange witch. In an instant, the material vanished into a white cloud! [Gasp] The cloud moves and expands over the ruins of the old castle. You can hardly believe your eyes. The cloud slowly reform the structure, it paints it into a lovely marble white. [Amazing] The castle has been partly repaired. The witch is visibly satisfied. You have restored part of the castle. [Wow] There, this part is done, hero! Isn't it magnificent? Now come back to me so we can solve the riddles of the rest of the castle! [<- Will do] [Return later] Visit the quarries around the island to mine some marble. Come back when you have enough. You won't have to go through these riddles again. [<- Cool] Reward[] The huge white castle adorns the top of the island. So much work has been put into returning the castle from its time prison. [Continue] Your reward now awaits. The witch promised there would be a damsel on top of the castle, ready to be saved. [Continue] Boldly you ascend the white marbles stairs of the highest of tower. You reach a heavy wooden door. There is a label. [Read] DAMSEL INSIDE. PLEASE KNOCK. [Knock] You open the door. And? There is the witch. [What] The witch greets you with a wide grin. What did you expect? A real damsel? Do you still believe in fairy tales? [Oh] I am the damsel, hero. I have been trapped on this island forever. And the years haven't been kind to me. [Continue] But don't worry. Your work hasn't been in vain. The magical ritual you helped me perform has been a rejuvenation ritual! [Continue] The spell could make me young again. Do you want me to be a beautiful Princess or a hideous Witch? [ Princess ] [ Witch ] Witch is better A new survivor will join your team! [Princess] Thought so. See and be amazed! [See] The witch snaps her fingers twice and is instantaneously transformed into a beautiful princess. [Wow] I know. I am very pretty. You save me, want me to join you? [Sure] Finally! You have unlocked the Princess. [Witch] Really? Never thought someone could just like me the way I am. You saved me, want me to join you? [Sure] Finally! You have unlocked Witch.
Code/ solution - Appartement Les Séraphites Seattle Jour 2 (Ellie) - Comment ouvrir le COFFRE Playlist THE LAST OF US PART II : The Last Of Us 2 est disponible ! Au cours de son voyage dans The Last Of Us 2, le joueur rencontrera de nombreux coffres-forts et portes verrouillés par un code. Les joueurs devront généralement résoudre une sorte de puzzle environnemental. Ou parcourir la zone pour trouver le code caché quelque part. Cependant, le fait d’entrer dans ces zones verrouillées vaut incroyablement la peine. Et permettra aux joueurs d’avoir accès à des munitions, des ressources et du matériel de mise à des énigmes de porte les plus intelligentes que les joueurs devront résoudre est le code de porte de la canette de soda qui apparaît dans le chapitre sur les tunnels. Les joueurs de The Last Of Us 2 devront explorer la zone et utiliser leur esprit critique pour découvrir le code de la porte et avoir accès à tout le butin de la pièce. Ce guide montrera aux joueurs comment ouvrir la porte de la canette de est le code de la machine à Soda dans The Last Of Us 2 ?L’ouverture de cette porte comporte plusieurs étapes qui ne sont pas vraiment faciles à découvrir. En explorant le salon juste avant la porte verrouillée. Les joueurs trouveront une note dans le coin arrière sur une table. Cette note a été laissée pour une personne qui ne se souvient jamais du code de la porte. La note indique à la personne qu’elle doit acheter une boisson pour déverrouiller la porte. Les joueurs remarqueront qu’il y a un distributeur automatique placé à qui brisent le verre du distributeur et prennent le soda qui s’y trouve trouveront un autre billet attaché à la boisson. Cette note indiquera au joueur les trois premiers chiffres du code 1-5-2. Il reste deux autres numéros à découvrir, mais la salle n’a pas d’autres notes à les joueurs interagissent avec la porte, ils constateront qu’il n’y a que cinq boutons pour le code. Et que chaque bouton ne peut être enfoncé qu’une seule fois. Si 1-5-2 a déjà été appuyé, cela signifie que les deux autres chiffres sont 3 et 4. Le code qui ouvre la porte est 1-5-2-4-3. Une fois la porte ouverte, le joueur pourra s’emparer d’un grand nombre de matériaux d’artisanat, de pièces d’amélioration, et même de quelques suppléments éparpillés dans la pièce. Il y a même quelques munitions dans cette pièce également. Les joueurs doivent prendre l’habitude de fouiller toutes ces pièces fermées à clé. Car certaines leur donneront même accès à de nouvelles l’explication de la fin de The Last Of Us 2 en détails ! Inorder to unlock this purple ribbon in Kleptocats 2, you will need to have acquired the Runes, the Letter, and the Alchemy Pot (see above screenshot). Combine the Runes and Letter to figure out what order to input your code in. Tap on the Alchemy Pot and select these ingredients to pop in the cauldron: Eyeballs, Claw, Mushroom, Yellow stone
A vendre 1Collectionneurs 0Recherche 0Ne figure dans aucune collectionPas encore dans la liste de rechercheDescriptif de l'objetCatégorieMagazines et journauxParticularitésLe canot de sauvetage, rapport annuel et annonces de la Royal North and South Holland Rescue SocietyCe texte a été automatiquement traduit du NéerlandaisCliquez ici pour le texte originalDate d'entréelundi 15 août 2022 15h45Dernière mise à jour lelundi 15 août 2022 18h47Valeur du De Reddingsboot 98Créez un compte ou connectez-vous pour voir les différentes valeurs de catalogue de De Reddingsboot 98 .Lots pharesMärklin H0 - 2881 - Coffret - Pas de réserve - Der Hofzug Von Kaiser Wilhelm II, 7 pièces - KPEV€ 292,00Portugal. D. Sébastien Ier 1557-1578. Meio Tostão 50 Reis - Lisboa - REX POR - A/Sem Pontuação - Não Classificada€ 71,00Belgique. 2 Euromunt 2014 Proof in cassette 1e Wereldoorlog € 130,00Pays-Bas, Pays-Bas espagnols. Albrecht & Isabella 1598-1621. Patagon Amberes s/f€ 80,00Robbedoes magazine - Restantbundeling Nrs. 824 - 828 + achterop publiciteit Sprint - Broché - EO - 1956€ 59,00France 1944 - Série de timbres de la libération de Badonvillers, Neuf**, belle qualité - Mayer€ 130,00Gaston Lagaffe - Sérigraphie - Gaston et l'avion en papier - 2018€ 45,00Espagne 1876 - Alfonso XII - 40c, 4p and 10p - Edifil 178 y 181/182€ 50,00Atlas-Dinky Toys - 143 - 5x Models Peugeot 204, 2x Citroen DS-19, Break Simca 1500, Opel Rekord - n°60B Vautour, Boite jaune Dinky Toys 15 x 9 cm pour ranger les certificats€ 50,00Portugal. Republica. 1 Escudo 1931 - Escassa€ 75,00Espagne - Barcelona City Council, unissued from mini-sheets - Edifil nº SH NE25/NE26 + SH NE29/NE30€ 21,00Espagne. Carlos IV 1788-1808. 8 Reales - 1790 PR - Potosí - Escasa€ 130,00Espagne 1855 - Spain 1855 - Unissued Isabella II stamp - Edifil NE1 - Edifil NE1€ 62,00Honduras britannique - Belize and British Honduras with better stamps - Stanley Gibbons€ 33,00André Breton - La clé des champs - 1953€ 40,00Mitica - 118 - Alfa Romeo 2000 Berlina 1971, blu cobalto 1/18 - 200004D€ 100,00Belgique 1918 - Red Cross with red overprint - OBP/COB 150/63€ 435,00Corgi - 143 - 11x Corgi Classics Chipperfields Circus - Modèles en édition limitée avec de belles répliques d'affiches de cirque€ 200,00BBR - 118 - Mansory Ferrari 458 Syracuse€ 200,00Royaume d’Espagne. Fernando VII 1813-1833. 8 Reales - Lima. 1815. Ensayador JP.€ 145,00Detective Comics Featuring Batman 316 Silver Age Gem! Double Batman vs. Dr. Double X! - appearance Robin, Martian Manhunter. Mid Grade - Agrafé - EO - 1963€ 25,00Saint-Marin 1929 - View, Palace of the Council and Liberty - Sassone S. 28a€ 235,00SCALA - 143 - VW Golf 1975 - VW Golf "Jagermeister" RAC Rallye 1975 Knollmann Grimkowski€ 84,00Anciens états italiens - Modène 1859/1859 - Sassone - Sassone€ 60,00Pink Floyd - A Momentary Lapse Of Reason - Label Sales Award - Presented to Bob Buchmann - Prix officiel interne - Stéréo - 1987/1987€ 374,00Pink Floyd - OFF THE WALL - LP album - Pressage de promo - 1979/1979€ 900,00Märklin H0 - 39243/42790/42791 - Coffret de transport de passagers, Locomotive à vapeur avec wagon tender - Série 241A "La Villette" avec huit voitures Orient Express - EST, CIWL€ 2 500,00Espagne. Isabel II 1833-1868. 100 Reales 1861 Madrid€ 465,00Ludwig Friedrich und Robert Froriep - Klinische Kupfertafeln - 1831€ 322,00Juan de Ketham - Compendio de medicina, junto a otros tratados compuestos por diversos doctores - 2001€ 150,00
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  • coffre code the last of us 2